Projects from my past

A mix of school and personal projects I've developed over time

Edge of Sanity - DADIU

Game Poster 15th International Mobile Gaming Award

Built over a six week period with 14 other people. I served as the core core gameplay logic coder, and was the main person that brought the game designers ideas to life. Nominated for 15th International Mobile Gaming Award Available on Android and iOS or APK file

Major projects

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Post at Væbnermesterskabet 2017 (and 2018): In combination with FDF my bachelor project involved building a cooperative experience for use at Væbnermesterskabet. It was such a success that it was used again the following year although in a toned down version as non of the project members could be there. Link to instructional video

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Too Many Crooks : A crime empire simulator. Start from nothing and slowly build yourself up, while paying you ever demanding boss. See how long you can keep him satisfied! Available for Windows. Press kit page developed as an exam requirement

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World of Rocks: Experience the life of a rock creature whom, as the only from his tribe, have the ability to travel to the outside of this hollow planet. The focus in this project was on the game world. Available for Windows. An Artbible was also created, although I did not create any of the models from the game, only gave feedback.

Minor projects

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C++ platformer project: A very simple platformer built to get familiar with C++. Uses Simple Render Engine for its rendering and Box2D for its physics. Finished build available for Windows. Source code and Technical Document

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Detective Game: Explore 3 apartments while you try to piece together if a young womans death really was suicide. No conclusion is built into the game as this was handle by a Q/A session with the participants. Available for Windows. Instructional video

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Bad Trucking: Levelonejam game, see how far you can make down the road while navigating the potential bad decisions you'll need to make to keep happy and keep trucking. Available for Windows.

Prototypes

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Unity Utility AI implementation: Played around with building a easy configurable Utility based AI with scriptable objects. Gitlab repository.

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Projected game world, controlled through physical objects: A co-located cooperative game, where two players each control a physical marker that controls a character in a world projected onto the table they are playing at.

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Arduino based 3 player game: A co-located collaborative game, where each player had his own unique controller with loads of different types of buttons and switches. The information on when to turn these on or off was the given on either the main big monitor, or a small monitor each player possessed. Instructional video.